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In this Free How Gamification Reshapes Learning ebook you will find useful information about Gamification, its applications, and its impact on the reshaping of learning, provided by 23 Gamification professionals. They were all carefully selected based on their specialized knowledge on Gamification, education and business, as well as their innovative projects in this field. These Gamification experts share their wisdom and provide tips on the effective use of Gamification in the learning process.
Gamification is the use of game thinking and mechanics in a non-game context to inspire employees and students to get engaged in the learning process. The word itself was launched in 2002 by Nick Pelling, a British IT expert, but wasn’t widely used until 2010. Based on extended research conducted by numerous educational institutions, what makes games effective for learning is the learners’ level of activity, motivation, interactivity and engagement. This increases their fluid and crystallized intelligence, something that by definition optimizes learning.
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